CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomAttenuationDistanceParam 構造体

#include <AtomSoundCue.h>

公開メンバ関数

 FAtomAttenuationDistanceParam ()
FORCEINLINE bool operator!= (const FAtomAttenuationDistanceParam &Other) const
FORCEINLINE bool operator== (const FAtomAttenuationDistanceParam &Other) const

公開変数類

float ConeInsideAngle
float ConeOutsideAngle
float DopplerFactor
float InteriorDistance
float MaxDistance
float MinDistance
float SourceRadius

構築子と解体子

◆ FAtomAttenuationDistanceParam()

FAtomAttenuationDistanceParam::FAtomAttenuationDistanceParam ( )

関数詳解

◆ operator!=()

FORCEINLINE bool FAtomAttenuationDistanceParam::operator!= ( const FAtomAttenuationDistanceParam & Other) const
inline

◆ operator==()

FORCEINLINE bool FAtomAttenuationDistanceParam::operator== ( const FAtomAttenuationDistanceParam & Other) const
inline

メンバ詳解

◆ ConeInsideAngle

float FAtomAttenuationDistanceParam::ConeInsideAngle

Inner Cone Angle in degres.

◆ ConeOutsideAngle

float FAtomAttenuationDistanceParam::ConeOutsideAngle

Outter Cone Angle in degres.

◆ DopplerFactor

float FAtomAttenuationDistanceParam::DopplerFactor

Doppler Intensity.

◆ InteriorDistance

float FAtomAttenuationDistanceParam::InteriorDistance

Interior Distance

◆ MaxDistance

float FAtomAttenuationDistanceParam::MaxDistance

Maximal Distance.

◆ MinDistance

float FAtomAttenuationDistanceParam::MinDistance

Minimal Distance.

◆ SourceRadius

float FAtomAttenuationDistanceParam::SourceRadius

Source Radius


この構造体詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomSoundCue.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomSoundCue.cpp