#include <AtomAudioLinkSynchronizer.h>
◆ FAtomAudioLinkSynchronizer()
| FAtomAudioLinkSynchronizer::FAtomAudioLinkSynchronizer |
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◆ ~FAtomAudioLinkSynchronizer()
| FAtomAudioLinkSynchronizer::~FAtomAudioLinkSynchronizer |
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◆ BindAtomRuntime()
| void FAtomAudioLinkSynchronizer::BindAtomRuntime |
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◆ ExecuteCloseStream()
| void FAtomAudioLinkSynchronizer::ExecuteCloseStream |
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◆ ExecuteEndRender()
◆ ExecuteOpenStream()
◆ ExecuteResume()
| void FAtomAudioLinkSynchronizer::ExecuteResume |
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◆ ExecuteSuspend()
| void FAtomAudioLinkSynchronizer::ExecuteSuspend |
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◆ UnbindAtomRuntime()
| void FAtomAudioLinkSynchronizer::UnbindAtomRuntime |
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◆ bIsBound
| bool FAtomAudioLinkSynchronizer::bIsBound = false |
◆ CallbackLock
| FCriticalSection FAtomAudioLinkSynchronizer::CallbackLock |
◆ DspBufferSize
| unsigned int FAtomAudioLinkSynchronizer::DspBufferSize |
◆ OnAtomRuntimeActivatedHandle
| FDelegateHandle FAtomAudioLinkSynchronizer::OnAtomRuntimeActivatedHandle |
◆ OnAtomRuntimeDeactivatedHandle
| FDelegateHandle FAtomAudioLinkSynchronizer::OnAtomRuntimeDeactivatedHandle |
◆ OnBeginRender
| IAudioLinkSynchronizer::FOnBeginRender FAtomAudioLinkSynchronizer::OnBeginRender |
◆ OnCloseStream
| IAudioLinkSynchronizer::FOnCloseStream FAtomAudioLinkSynchronizer::OnCloseStream |
◆ OnEndRender
| IAudioLinkSynchronizer::FOnEndRender FAtomAudioLinkSynchronizer::OnEndRender |
◆ OnOpenStream
| IAudioLinkSynchronizer::FOnOpenStream FAtomAudioLinkSynchronizer::OnOpenStream |
◆ OnResume
| IAudioLinkSynchronizer::FOnResume FAtomAudioLinkSynchronizer::OnResume |
◆ OnSuspend
| IAudioLinkSynchronizer::FOnSuspend FAtomAudioLinkSynchronizer::OnSuspend |
◆ RuntimeManager
◆ RwLock
| FRWLock FAtomAudioLinkSynchronizer::RwLock |
この構造体詳解は次のファイルから抽出されました: