CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomBeatSyncInfo 構造体

#include <Atom.h>

公開変数類

int32 BarCount = 0
int32 BeatCount = 0
float BeatProgress = 0.0f
float BPM = 0.0f
int32 NumBeatsPerBar = 0
int32 Offset = 0

詳解

A structure with beat information from cue sequence's BeatSync when a beat appends while playing.

メンバ詳解

◆ BarCount

int32 FAtomBeatSyncInfo::BarCount = 0

The current bar count .

◆ BeatCount

int32 FAtomBeatSyncInfo::BeatCount = 0

The current beat count in current bar.

◆ BeatProgress

float FAtomBeatSyncInfo::BeatProgress = 0.0f

The current beat progression before next beat if offsetted.

◆ BPM

float FAtomBeatSyncInfo::BPM = 0.0f

The currently used BPM (Beats Per Minute) value.

◆ NumBeatsPerBar

int32 FAtomBeatSyncInfo::NumBeatsPerBar = 0

The number of beats per bar.

◆ Offset

int32 FAtomBeatSyncInfo::Offset = 0

The used BeatSync Offset value.


この構造体詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Atom.h