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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <Atom.h>
公開変数類 | |
| int32 | BarCount = 0 |
| int32 | BeatCount = 0 |
| float | BeatProgress = 0.0f |
| float | BPM = 0.0f |
| int32 | NumBeatsPerBar = 0 |
| int32 | Offset = 0 |
A structure with beat information from cue sequence's BeatSync when a beat appends while playing.
| int32 FAtomBeatSyncInfo::BarCount = 0 |
The current bar count .
| int32 FAtomBeatSyncInfo::BeatCount = 0 |
The current beat count in current bar.
| float FAtomBeatSyncInfo::BeatProgress = 0.0f |
The current beat progression before next beat if offsetted.
| float FAtomBeatSyncInfo::BPM = 0.0f |
The currently used BPM (Beats Per Minute) value.
| int32 FAtomBeatSyncInfo::NumBeatsPerBar = 0 |
The number of beats per bar.
| int32 FAtomBeatSyncInfo::Offset = 0 |
The used BeatSync Offset value.