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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomSoundCue.h>
公開変数類 | |
| uint8 | bOverrideNumChannels: 1 = false |
| uint8 | bOverrideSamplingRate: 1 = false |
| int32 | NumChannels = 1 |
| int32 | SamplingRate = 48000 |
| uint8 FAtomCueVoiceSettings::bOverrideNumChannels |
Overrides the number of channels used by a voice when using dynamically managed voices.
| uint8 FAtomCueVoiceSettings::bOverrideSamplingRate |
Overrides the sampling rate used by a voice when using dynamically managed voices.
| int32 FAtomCueVoiceSettings::NumChannels = 1 |
Overrides the number of channels used by a voice when using dynamically managed voices.
| int32 FAtomCueVoiceSettings::SamplingRate = 48000 |
Overrides the sampling rate used by a voice when using dynamically managed voices.