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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomGameplayVolumeSubsystem.h>
公開変数類 | |
| bool | bForceUpdate = false |
| TSet< uint32 > | EnteredProxies |
| TSet< uint32 > | ExitedProxies |
FAudioGameplayProxyUpdateResult - Helper struct for updating game thread proxies
| bool FAtomGameplayProxyUpdateResult::bForceUpdate = false |
| TSet<uint32> FAtomGameplayProxyUpdateResult::EnteredProxies |
| TSet<uint32> FAtomGameplayProxyUpdateResult::ExitedProxies |