CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomMultiPositionSettings 構造体

#include <AtomAttenuation.h>

公開変数類

bool bUseComponentPositionAsSource = true
TArray< TObjectPtr< AActor > > SourceActors
TSubclassOf< USceneComponent > SourceComponentClass = nullptr
TArray< FTransform > SourcePositions

メンバ詳解

◆ bUseComponentPositionAsSource

bool FAtomMultiPositionSettings::bUseComponentPositionAsSource = true

Uses the Atom component position as attenuation source positions.

◆ SourceActors

TArray<TObjectPtr<AActor> > FAtomMultiPositionSettings::SourceActors

Actors to use as attenuation source positions.

◆ SourceComponentClass

TSubclassOf<USceneComponent> FAtomMultiPositionSettings::SourceComponentClass = nullptr

Classes of scene component in source actors to use as attenuation source positions. If not set, the Actor's root transform is used.

◆ SourcePositions

TArray<FTransform> FAtomMultiPositionSettings::SourcePositions

Transforms to use as attenuation source positions.


この構造体詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomAttenuation.h