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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomAttenuation.h>
公開変数類 | |
| bool | bUseComponentPositionAsSource = true |
| TArray< TObjectPtr< AActor > > | SourceActors |
| TSubclassOf< USceneComponent > | SourceComponentClass = nullptr |
| TArray< FTransform > | SourcePositions |
| bool FAtomMultiPositionSettings::bUseComponentPositionAsSource = true |
Uses the Atom component position as attenuation source positions.
| TArray<TObjectPtr<AActor> > FAtomMultiPositionSettings::SourceActors |
Actors to use as attenuation source positions.
| TSubclassOf<USceneComponent> FAtomMultiPositionSettings::SourceComponentClass = nullptr |
Classes of scene component in source actors to use as attenuation source positions. If not set, the Actor's root transform is used.
| TArray<FTransform> FAtomMultiPositionSettings::SourcePositions |
Transforms to use as attenuation source positions.