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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <Atom.h>
クラス | |
| struct | FNotifyPlaybackDetails |
公開メンバ関数 | |
| void | AddNotify (TScriptInterface< IAtomPlaybackFinishedNotifiedObject > NotifyObject, UPTRINT PlaybackInstanceHash) |
| void | AddReferencedObjects (FReferenceCollector &Collector) |
| void | DispatchNotifies (FAtomPlaybackInstance *PlaybackInstance, const bool bStopped) |
| UPTRINT | GetHashForSound (TScriptInterface< IAtomPlaybackFinishedNotifiedObject > NotifyObject) const |
非公開変数類 | |
| TArray< FNotifyPlaybackDetails > | Notifies |
フレンド | |
| FArchive & | operator<< (FArchive &Ar, FAtomNotifyPlaybackFinishedHooks &NotifyHook) |
Structure to held object to notify when a playback instance finishes to play.
| void FAtomNotifyPlaybackFinishedHooks::AddNotify | ( | TScriptInterface< IAtomPlaybackFinishedNotifiedObject > | NotifyObject, |
| UPTRINT | PlaybackInstanceHash ) |
| void FAtomNotifyPlaybackFinishedHooks::AddReferencedObjects | ( | FReferenceCollector & | Collector | ) |
| void FAtomNotifyPlaybackFinishedHooks::DispatchNotifies | ( | FAtomPlaybackInstance * | PlaybackInstance, |
| const bool | bStopped ) |
| UPTRINT FAtomNotifyPlaybackFinishedHooks::GetHashForSound | ( | TScriptInterface< IAtomPlaybackFinishedNotifiedObject > | NotifyObject | ) | const |
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friend |
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private |