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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomGameplayVolumeMutator.h>
公開型 | |
| using | PayloadFlags = AtomGameplay::EComponentPayload |
公開変数類 | |
| bool | bFilterPayload = true |
| PayloadFlags | PayloadType = PayloadFlags::AGCP_None |
| TMap< FName, int32 > | PriorityMap |
FAtomProxyMutatorPriorities - Used for finding the highest priority mutators on a proxy
| bool FAtomProxyMutatorPriorities::bFilterPayload = true |
| PayloadFlags FAtomProxyMutatorPriorities::PayloadType = PayloadFlags::AGCP_None |
| TMap<FName, int32> FAtomProxyMutatorPriorities::PriorityMap |