CriWare Unreal Engine
Plug-ins for CriWare solutions.
読み取り中…
検索中…
一致する文字列を見つけられません
FAtomSoundClassProperties 構造体

#include <AtomSoundClass.h>

公開メンバ関数

 FAtomSoundClassProperties ()

公開変数類

float AttenuationDistanceScale
uint8 bAlwaysPlay: 1
uint8 bApplyAmbientVolumes: 1
uint8 bEnableCategoryCueLimitScope: 1
uint8 bEnableVoiceLimitScope: 1
uint8 bIsUISound: 1
TObjectPtr< UAtomRackDefaultRack
float HighPassFilterFrequency
float LowPassFilterFrequency
FAtomSoundModulationDefaultSettings ModulationSettings
float Pitch
float Volume

詳解

Structure containing configurable properties of a Sound Class.

構築子と解体子

◆ FAtomSoundClassProperties()

FAtomSoundClassProperties::FAtomSoundClassProperties ( )

メンバ詳解

◆ AttenuationDistanceScale

float FAtomSoundClassProperties::AttenuationDistanceScale

The amount of a sound to bleed to the LFE channel The amount to send to center channel (does not propagate to child classes) Distance scale to apply to sounds that play with this sound class. Sounds will have their attenuation distance scaled by this amount. Allows adjusting attenuation settings dynamically.

◆ bAlwaysPlay

uint8 FAtomSoundClassProperties::bAlwaysPlay

Whether to inflate referencing sound's priority to always play.

◆ bApplyAmbientVolumes

uint8 FAtomSoundClassProperties::bApplyAmbientVolumes

Whether or not this sound class forces sounds to the center channel Whether the Interior/Exterior volume and LPF modifiers should be applied

◆ bEnableCategoryCueLimitScope

uint8 FAtomSoundClassProperties::bEnableCategoryCueLimitScope

Whether or not this sound class uses Atom Craft category cue limit to control the number of cue playbacks independently. When set, the number of cues played by sounds using sound class is limited by category cue limit from Atom Craft. Otherwise, category cue limit is applyed over the entire game.

◆ bEnableVoiceLimitScope

uint8 FAtomSoundClassProperties::bEnableVoiceLimitScope

Whether or not this sound class uses an Atom Craft voice limit group to control the number of voices independently. When set, the number of voices played by sounds using this sound class is limited by a voice limit group from Atom Craft. Otherwise voice limit cis applyed over the entire game.

◆ bIsUISound

uint8 FAtomSoundClassProperties::bIsUISound

Whether or not this sound plays when the game is paused in the UI

◆ DefaultRack

TObjectPtr<UAtomRack> FAtomSoundClassProperties::DefaultRack

Specifies how and when compressed audio data is loaded for asset. Default output rack of referencing sounds. If unset, falls back to the 'Master Rack' as set in the 'Atom' category of Project Settings.

◆ HighPassFilterFrequency

float FAtomSoundClassProperties::HighPassFilterFrequency

Hipass filter cutoff frequency

◆ LowPassFilterFrequency

float FAtomSoundClassProperties::LowPassFilterFrequency

Lowpass filter cutoff frequency

◆ ModulationSettings

FAtomSoundModulationDefaultSettings FAtomSoundClassProperties::ModulationSettings

Whether or not sounds referencing this class send to the reverb submix Send amount to master reverb effect for referencing unattenuated (2D) sounds. Default modulation settings for sounds directly referencing this class

◆ Pitch

float FAtomSoundClassProperties::Pitch

Pitch multiplier.

◆ Volume

float FAtomSoundClassProperties::Volume

Volume multiplier.


この構造体詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomSoundClass.h
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomSoundClass.cpp