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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomSoundModulation.h>
公開変数類 | |
| TSet< TObjectPtr< UAtomModulatorBase > > | Modulators |
| float | Value = 1.0f |
Structure allowing modulation override for a sound parameter.
| TSet<TObjectPtr<UAtomModulatorBase> > FAtomSoundModulationSettings::Modulators |
Modulation source, which provides value to mix with base value.
| float FAtomSoundModulationSettings::Value = 1.0f |
The base value to assign to the destination control if modulable.