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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <Atom.h>
公開変数類 | |
| uint32 | InstanceID = INDEX_NONE |
| UPTRINT | PlaybackInstanceHash = INDEX_NONE |
| int32 | SoundID = INDEX_NONE |
| FName | SoundName |
| int32 | StartBlockIndex = INDEX_NONE |
| int32 | StartTrackIndex = INDEX_NONE |
| EAtomSoundPlaybackType | Type = EAtomSoundPlaybackType::Unknown |
| uint32 FAtomSoundPlayback::InstanceID = INDEX_NONE |
| UPTRINT FAtomSoundPlayback::PlaybackInstanceHash = INDEX_NONE |
| int32 FAtomSoundPlayback::SoundID = INDEX_NONE |
The Atom ID of the sound being played by the playback.
| FName FAtomSoundPlayback::SoundName |
The name of the sound being played by the playback.
| int32 FAtomSoundPlayback::StartBlockIndex = INDEX_NONE |
The blcokindex used at stratup.
| int32 FAtomSoundPlayback::StartTrackIndex = INDEX_NONE |
The track ondex at startup.
| EAtomSoundPlaybackType FAtomSoundPlayback::Type = EAtomSoundPlaybackType::Unknown |
The Type of playback being played.