CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomSpatializationParams 構造体

#include <Atom.h>

公開変数類

double AtomClock = 0.0
float AttenuationDistance = 0.0f
float Distance = 0.0f
FVector EmitterPosition = FVector::ZeroVector
FVector EmitterWorldPosition = FVector::ZeroVector
FQuat EmitterWorldRotation = FQuat::Identity
FQuat LastEmitterWorldRotation = FQuat::Identity
FVector LeftChannelPosition = FVector::ZeroVector
FQuat ListenerOrientation = FQuat::Identity
FVector ListenerPosition = FVector::ZeroVector
float NonSpatializedAmount = 0.0f
FVector RightChannelPosition = FVector::ZeroVector

詳解

FSpatializationParams Struct for retrieving parameters needed for computing spatialization and occlusion plugins.

メンバ詳解

◆ AtomClock

double FAtomSpatializationParams::AtomClock = 0.0

The time when this spatialization params was built.

◆ AttenuationDistance

float FAtomSpatializationParams::AttenuationDistance = 0.0f

The distance used to compute attenuation. Maybe different from the distance between listener and emitter if it's overridden.

◆ Distance

float FAtomSpatializationParams::Distance = 0.0f

The distance between listener and emitter.

◆ EmitterPosition

FVector FAtomSpatializationParams::EmitterPosition = FVector::ZeroVector

The emitter position relative to listener.

◆ EmitterWorldPosition

FVector FAtomSpatializationParams::EmitterWorldPosition = FVector::ZeroVector

The emitter world position.

◆ EmitterWorldRotation

FQuat FAtomSpatializationParams::EmitterWorldRotation = FQuat::Identity

The emitter world rotation.

◆ LastEmitterWorldRotation

FQuat FAtomSpatializationParams::LastEmitterWorldRotation = FQuat::Identity

The emitter world rotation on callback ago.

◆ LeftChannelPosition

FVector FAtomSpatializationParams::LeftChannelPosition = FVector::ZeroVector

The left channel position.

◆ ListenerOrientation

FQuat FAtomSpatializationParams::ListenerOrientation = FQuat::Identity

The listener orientation.

◆ ListenerPosition

FVector FAtomSpatializationParams::ListenerPosition = FVector::ZeroVector

The listener position (is likely at the origin).

◆ NonSpatializedAmount

float FAtomSpatializationParams::NonSpatializedAmount = 0.0f

The amount of non-spatialized this source is. 1.0 means fully 2D, 0.0 means fully 3D.

◆ RightChannelPosition

FVector FAtomSpatializationParams::RightChannelPosition = FVector::ZeroVector

The right channel position.


この構造体詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Atom.h