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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <Atom.h>
公開変数類 | |
| double | AtomClock = 0.0 |
| float | AttenuationDistance = 0.0f |
| float | Distance = 0.0f |
| FVector | EmitterPosition = FVector::ZeroVector |
| FVector | EmitterWorldPosition = FVector::ZeroVector |
| FQuat | EmitterWorldRotation = FQuat::Identity |
| FQuat | LastEmitterWorldRotation = FQuat::Identity |
| FVector | LeftChannelPosition = FVector::ZeroVector |
| FQuat | ListenerOrientation = FQuat::Identity |
| FVector | ListenerPosition = FVector::ZeroVector |
| float | NonSpatializedAmount = 0.0f |
| FVector | RightChannelPosition = FVector::ZeroVector |
FSpatializationParams Struct for retrieving parameters needed for computing spatialization and occlusion plugins.
| double FAtomSpatializationParams::AtomClock = 0.0 |
The time when this spatialization params was built.
| float FAtomSpatializationParams::AttenuationDistance = 0.0f |
The distance used to compute attenuation. Maybe different from the distance between listener and emitter if it's overridden.
| float FAtomSpatializationParams::Distance = 0.0f |
The distance between listener and emitter.
| FVector FAtomSpatializationParams::EmitterPosition = FVector::ZeroVector |
The emitter position relative to listener.
| FVector FAtomSpatializationParams::EmitterWorldPosition = FVector::ZeroVector |
The emitter world position.
| FQuat FAtomSpatializationParams::EmitterWorldRotation = FQuat::Identity |
The emitter world rotation.
| FQuat FAtomSpatializationParams::LastEmitterWorldRotation = FQuat::Identity |
The emitter world rotation on callback ago.
| FVector FAtomSpatializationParams::LeftChannelPosition = FVector::ZeroVector |
The left channel position.
| FQuat FAtomSpatializationParams::ListenerOrientation = FQuat::Identity |
The listener orientation.
| FVector FAtomSpatializationParams::ListenerPosition = FVector::ZeroVector |
The listener position (is likely at the origin).
| float FAtomSpatializationParams::NonSpatializedAmount = 0.0f |
The amount of non-spatialized this source is. 1.0 means fully 2D, 0.0 means fully 3D.
| FVector FAtomSpatializationParams::RightChannelPosition = FVector::ZeroVector |
The right channel position.