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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomAisacVolumeComponent.h>
公開変数類 | |
| TArray< FAtomVolumeAisacControlSetting > | AisacControls |
| float | FadeTime = 0.0f |
| EAtomVolumeLocationState | ListenerLocationState = EAtomVolumeLocationState::InsideTheVolume |
Struct to determine dynamic Aisac Control data for use with Atom gameplay volumes.
| TArray<FAtomVolumeAisacControlSetting> FAtomVolumeAisacControlSettings::AisacControls |
AISAC control array for sounds that are in the AtomListenerLocationState at the same time as the listener.
| float FAtomVolumeAisacControlSettings::FadeTime = 0.0f |
Time to fade from the current AISAC controls setting into this setting, in seconds.
| EAtomVolumeLocationState FAtomVolumeAisacControlSettings::ListenerLocationState = EAtomVolumeLocationState::InsideTheVolume |
The state the listener needs to be in, relative to the Atom volume, for this Aisac control list to be used for a given sound.