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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomVolume.h>
公開変数類 | |
| TArray< FAtomSoundToBusSend > | BusSends |
| EAtomVolumeLocationState | ListenerLocationState = EAtomVolumeLocationState::InsideTheVolume |
Struct to determine dynamic bus send data for use with Atom gameplay volumes.
| TArray<FAtomSoundToBusSend> FAtomVolumeBusSendSettings::BusSends |
Bus send array for sounds that are in the AtomListenerLocationState at the same time as the listener.
| EAtomVolumeLocationState FAtomVolumeBusSendSettings::ListenerLocationState = EAtomVolumeLocationState::InsideTheVolume |
The state the listener needs to be in, relative to the Atom volume, for this bus send list to be used for a given sound.