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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <CriWareMemory.h>
公開型 | |
| using | FAllocator = TFunction<void* (void* ObjectPointer, unsigned int Size)> |
| using | FDeallocator = TFunction<void (void* ObjectPointer, void* Pointer)> |
| using | FReallocator = TFunction<void* (void* ObjectPointer, void* Pointer, unsigned int Size)> |
公開メンバ関数 | |
| FCriWareAllocator () | |
| FCriWareAllocator (const FAllocator &AllocFunc, const FDeallocator &FreeFunc, void *InObjectPointer) | |
| FCriWareAllocator (const FAllocator &AllocFunc, const FReallocator &ReallocFunc, const FDeallocator &FreeFunc, void *InObjectPointer) | |
静的公開メンバ関数 | |
| static FORCEINLINE FCriWareAllocator & | GetDefault () |
静的限定公開メンバ関数 | |
| static void * | DefaultAlloc (void *ObjectPointer, unsigned int Size) |
| static void | DefaultFree (void *ObjectPointer, void *Pointer) |
| static void * | DefaultRealloc (void *ObjectPointer, void *Pointer, unsigned int Size) |
静的限定公開変数類 | |
| static FCriWareAllocator | DefaultAllocator = FCriWareAllocator() |
非公開変数類 | |
| FAllocator | AllocateCallback |
| FDeallocator | FreeCallback |
| void * | ObjectPointer |
| FReallocator | ReallocateCallback |
フレンド | |
| void *CRIAPI | FCriWareAllocator_Native::AllocateMemory (void *ObjectPointer, CriUint32 Size) |
| void CRIAPI | FCriWareAllocator_Native::FreeMemory (void *ObjectPointer, void *Pointer) |
| void *CRIAPI | FCriWareAllocator_Native::ReallocateMemory (void *ObjectPointer, void *Pointer, CriUint32 Size) |
Structure to maintain allocation functions and allow c++ classes method functions for CriWare libraries.
| using FCriWareAllocator::FAllocator = TFunction<void* (void* ObjectPointer, unsigned int Size)> |
| using FCriWareAllocator::FDeallocator = TFunction<void (void* ObjectPointer, void* Pointer)> |
| using FCriWareAllocator::FReallocator = TFunction<void* (void* ObjectPointer, void* Pointer, unsigned int Size)> |
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