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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <LipsAtomRuntimeSourceSettings.h>
公開変数類 | |
| bool | bAssignMorphTargets = false |
| float | BlendScale = 1.0f |
| FName | MorphTargetNameForA |
| FName | MorphTargetNameForE |
| FName | MorphTargetNameForI |
| FName | MorphTargetNameForLipHeight |
| FName | MorphTargetNameForLipWidth |
| FName | MorphTargetNameForO |
| FName | MorphTargetNameForTonguePosition |
| FName | MorphTargetNameForU |
| ELipsMouthBehaviorPreset | MouthBehaviorPreset = ELipsMouthBehaviorPreset::Default |
| float | SlientVolumeThreshold = -60.0 |
| TObjectPtr< AActor > | TargetActor = nullptr |
Structure that contains the various per-source settings that can be tweaked in the Lips Source plugin
| bool FLipsSourceSettings::bAssignMorphTargets = false |
| float FLipsSourceSettings::BlendScale = 1.0f |
| FName FLipsSourceSettings::MorphTargetNameForA |
| FName FLipsSourceSettings::MorphTargetNameForE |
| FName FLipsSourceSettings::MorphTargetNameForI |
| FName FLipsSourceSettings::MorphTargetNameForLipHeight |
| FName FLipsSourceSettings::MorphTargetNameForLipWidth |
| FName FLipsSourceSettings::MorphTargetNameForO |
| FName FLipsSourceSettings::MorphTargetNameForTonguePosition |
| FName FLipsSourceSettings::MorphTargetNameForU |
| ELipsMouthBehaviorPreset FLipsSourceSettings::MouthBehaviorPreset = ELipsMouthBehaviorPreset::Default |
| float FLipsSourceSettings::SlientVolumeThreshold = -60.0 |
| TObjectPtr<AActor> FLipsSourceSettings::TargetActor = nullptr |
Actor to use for applying SkeletalMesh deformers. If not set, the Lips AtomComponent will search for first SkeletalMeshComponent in owning Actor.