CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FLipsSourceSettings 構造体

#include <LipsAtomRuntimeSourceSettings.h>

公開変数類

bool bAssignMorphTargets = false
float BlendScale = 1.0f
FName MorphTargetNameForA
FName MorphTargetNameForE
FName MorphTargetNameForI
FName MorphTargetNameForLipHeight
FName MorphTargetNameForLipWidth
FName MorphTargetNameForO
FName MorphTargetNameForTonguePosition
FName MorphTargetNameForU
ELipsMouthBehaviorPreset MouthBehaviorPreset = ELipsMouthBehaviorPreset::Default
float SlientVolumeThreshold = -60.0
TObjectPtr< AActor > TargetActor = nullptr

詳解

Structure that contains the various per-source settings that can be tweaked in the Lips Source plugin

メンバ詳解

◆ bAssignMorphTargets

bool FLipsSourceSettings::bAssignMorphTargets = false

◆ BlendScale

float FLipsSourceSettings::BlendScale = 1.0f

◆ MorphTargetNameForA

FName FLipsSourceSettings::MorphTargetNameForA

◆ MorphTargetNameForE

FName FLipsSourceSettings::MorphTargetNameForE

◆ MorphTargetNameForI

FName FLipsSourceSettings::MorphTargetNameForI

◆ MorphTargetNameForLipHeight

FName FLipsSourceSettings::MorphTargetNameForLipHeight

◆ MorphTargetNameForLipWidth

FName FLipsSourceSettings::MorphTargetNameForLipWidth

◆ MorphTargetNameForO

FName FLipsSourceSettings::MorphTargetNameForO

◆ MorphTargetNameForTonguePosition

FName FLipsSourceSettings::MorphTargetNameForTonguePosition

◆ MorphTargetNameForU

FName FLipsSourceSettings::MorphTargetNameForU

◆ MouthBehaviorPreset

ELipsMouthBehaviorPreset FLipsSourceSettings::MouthBehaviorPreset = ELipsMouthBehaviorPreset::Default

◆ SlientVolumeThreshold

float FLipsSourceSettings::SlientVolumeThreshold = -60.0

◆ TargetActor

TObjectPtr<AActor> FLipsSourceSettings::TargetActor = nullptr

Actor to use for applying SkeletalMesh deformers. If not set, the Lips AtomComponent will search for first SkeletalMeshComponent in owning Actor.


この構造体詳解は次のファイルから抽出されました: