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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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公開メンバ関数 | |
| void | ClearWorkVars () |
| void | InvalidateLastFinished () |
| void | Reset () |
| void | SetFinished () |
公開変数類 | |
| TOptional< FSeekParam > | ActiveRequest |
| bool | bForScrubbing = false |
| bool | bIsPlayStart = false |
| bool | bScrubPrerollDone = false |
| TOptional< FSeekParam > | LastFinishedRequest |
| int32 | NumSeekToCallsSinceLastSeen = 0 |
| TOptional< FSeekParam > | PendingRequest |
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inline |
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inline |
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inline |
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inline |
| TOptional<FSeekParam> FNativeManaPlayer::FSeekVars::ActiveRequest |
| bool FNativeManaPlayer::FSeekVars::bForScrubbing = false |
| bool FNativeManaPlayer::FSeekVars::bIsPlayStart = false |
| bool FNativeManaPlayer::FSeekVars::bScrubPrerollDone = false |
| TOptional<FSeekParam> FNativeManaPlayer::FSeekVars::LastFinishedRequest |
| int32 FNativeManaPlayer::FSeekVars::NumSeekToCallsSinceLastSeen = 0 |
| TOptional<FSeekParam> FNativeManaPlayer::FSeekVars::PendingRequest |