CriWare Unreal Engine
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FNativeManaPlayer::FSeekVars 構造体

公開メンバ関数

void ClearWorkVars ()
void InvalidateLastFinished ()
void Reset ()
void SetFinished ()

公開変数類

TOptional< FSeekParamActiveRequest
bool bForScrubbing = false
bool bIsPlayStart = false
bool bScrubPrerollDone = false
TOptional< FSeekParamLastFinishedRequest
int32 NumSeekToCallsSinceLastSeen = 0
TOptional< FSeekParamPendingRequest

関数詳解

◆ ClearWorkVars()

void FNativeManaPlayer::FSeekVars::ClearWorkVars ( )
inline

◆ InvalidateLastFinished()

void FNativeManaPlayer::FSeekVars::InvalidateLastFinished ( )
inline

◆ Reset()

void FNativeManaPlayer::FSeekVars::Reset ( )
inline

◆ SetFinished()

void FNativeManaPlayer::FSeekVars::SetFinished ( )
inline

メンバ詳解

◆ ActiveRequest

TOptional<FSeekParam> FNativeManaPlayer::FSeekVars::ActiveRequest

◆ bForScrubbing

bool FNativeManaPlayer::FSeekVars::bForScrubbing = false

◆ bIsPlayStart

bool FNativeManaPlayer::FSeekVars::bIsPlayStart = false

◆ bScrubPrerollDone

bool FNativeManaPlayer::FSeekVars::bScrubPrerollDone = false

◆ LastFinishedRequest

TOptional<FSeekParam> FNativeManaPlayer::FSeekVars::LastFinishedRequest

◆ NumSeekToCallsSinceLastSeen

int32 FNativeManaPlayer::FSeekVars::NumSeekToCallsSinceLastSeen = 0

◆ PendingRequest

TOptional<FSeekParam> FNativeManaPlayer::FSeekVars::PendingRequest

この構造体詳解は次のファイルから抽出されました:
  • C:/git/Engine/Plugins/Runtime/CriWare/CriWareMana/Source/CriWareMana/Private/ManaPlayer/NativeManaPlayer.h