CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomAisacParameterComponent.cpp File Reference
#include "Atom/Gameplay/AtomAisacParameterComponent.h"
#include "Kismet/KismetStringLibrary.h"
#include "Atom/AtomRuntime.h"
#include "Atom/AtomActiveSound.h"
#include <UE_INLINE_GENERATED_CPP_BY_NAME(AtomAisacParameterComponent)>

Namespaces

namespace  AtomAisacParameterComponentConsoleVariables

Functions

FAutoConsoleVariableRef AtomAisacParameterComponentConsoleVariables::CVarSetParamOnlyOnValueChange (TEXT("atom.AtomAisacParameterComponent.SetParamOnlyOnValueChange"), bSetParamOnlyOnValueChange, TEXT("Only sets parameters when the underlying value has changed.\n0: Disable, 1: Enable (default)"), ECVF_Default)
 DEFINE_LOG_CATEGORY (LogCriWareAtomAisacParameterComponent)

Variables

int32 AtomAisacParameterComponentConsoleVariables::bSetParamOnlyOnValueChange = 1

Function Documentation

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogCriWareAtomAisacParameterComponent )