CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomAudioLinkInputClient.h File Reference
#include "IAudioLink.h"
#include "IAudioLinkFactory.h"
#include "Logging/LogMacros.h"
#include "Atom/Atom.h"
#include "Atom/AtomSoundGenerator.h"
#include "AtomAudioLinkPrivate.h"

Classes

class  FAtomAudioLinkInputClient
struct  FAtomAudioLinkInputClient::FWorldState

Typedefs

using FAtomAudioLinkInputClientPtr = TSharedPtr<FAtomAudioLinkInputClient, ESPMode::ThreadSafe>
using FAtomAudioLinkSettingProxyPtr = TSharedPtr<FAtomAudioLinkSettingsProxy, ESPMode::ThreadSafe>

Typedef Documentation

◆ FAtomAudioLinkInputClientPtr

using FAtomAudioLinkInputClientPtr = TSharedPtr<FAtomAudioLinkInputClient, ESPMode::ThreadSafe>

◆ FAtomAudioLinkSettingProxyPtr

using FAtomAudioLinkSettingProxyPtr = TSharedPtr<FAtomAudioLinkSettingsProxy, ESPMode::ThreadSafe>