CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomControlModulationPatchCustomization.cpp File Reference
#include "AtomControlModulationPatchCustomization.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Styling/AppStyle.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/SBoxPanel.h"
#include "Atom/Modulation/AtomModulation.h"
#include "Atom/Modulation/AtomModulationControlBus.h"
#include "Atom/Modulation/AtomModulationPatch.h"
#include "AtomModulationParameterSettingsCustomization.h"

Namespaces

namespace  AtomModulationEditorUtils

Macros

#define LOCTEXT_NAMESPACE   "AtomModulation"

Functions

TArray< UAtomModulationControlBus * > AtomModulationEditorUtils::GetMismatchedBuses (TSharedRef< IPropertyHandle > InputsHandle, const UAtomModulationParameter *InputParameter)
void AtomModulationEditorUtils::GetPropertyHandleMap (TSharedRef< IPropertyHandle > StructPropertyHandle, TMap< FName, TSharedPtr< IPropertyHandle > > &PropertyHandles)

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomModulation"