CriWare Unreal Engine
Plug-ins for CriWare solutions.
Loading...
Searching...
No Matches
AtomRackEditorToolkit.cpp File Reference
#include "AtomRackEditorToolkit.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetToolsModule.h"
#include "EdGraph/EdGraph.h"
#include "Editor.h"
#include "GraphEditor.h"
#include "GraphEditAction.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Editor/PropertyEditor/Public/PropertyEditorModule.h"
#include "Editor/PropertyEditor/Public/IDetailsView.h"
#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h"
#include "Framework/Commands/GenericCommands.h"
#include "Framework/Docking/TabManager.h"
#include "IAssetTools.h"
#include "ScopedTransaction.h"
#include "Toolkits/IToolkitHost.h"
#include "UObject/Package.h"
#include "Widgets/Docking/SDockTab.h"
#include "Atom/AtomRack.h"
#include "CriWareCoreEditorPrivate.h"
#include "Factories/AtomRackFactory.h"
#include "Graphs/AtomRackGraph.h"
#include "Graphs/AtomRackGraphNode.h"
#include "Graphs/AtomRackGraphSchema.h"
#include "Widgets/SAtomRackActionMenu.h"

Classes

class  SAtomRackGraphEditor

Namespaces

namespace  AtomRackEditorToolkit

Macros

#define LOCTEXT_NAMESPACE   "AtomRackEditorToolkit"

Functions

static const FName AtomRackEditorToolkit::AppIdentifier ("AtomRackEditorApp")
 DEFINE_LOG_CATEGORY_STATIC (LogAtomRackEditor, Log, All)
static const FName AtomRackEditorToolkit::DetailsTabId ("Details")
static const FName AtomRackEditorToolkit::EffectEditorTabId ("EffectEditor")
static const FName AtomRackEditorToolkit::GraphCanvasTabId ("GraphCanvas")

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomRackEditorToolkit"

Function Documentation

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogAtomRackEditor ,
Log ,
All  )