CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomSoundBankDetails.cpp File Reference
#include "AtomSoundBankDetails.h"
#include "DetailLayoutBuilder.h"
#include "DetailCategoryBuilder.h"
#include "DetailWidgetRow.h"
#include "ToolMenus.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SComboBox.h"
#include "Widgets/Text/STextBlock.h"
#include "Framework/Commands/GenericCommands.h"
#include "Subsystems/AssetEditorSubsystem.h"
#include "HAL/PlatformApplicationMisc.h"
#include "AssetManagerEditorModule.h"
#include "Modules/ModuleManager.h"
#include "AssetToolsModule.h"
#include "IAssetTypeActions.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Atom/AtomSoundBank.h"
#include "Atom/AtomSoundBase.h"
#include "Atom/AtomSoundCue.h"
#include "Widgets/SAssetView.h"

Macros

#define LOCTEXT_NAMESPACE   "AtomSoundBankDetailsInspector"

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomSoundBankDetailsInspector"