CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomSoundBankEditorToolkit.cpp File Reference
#include "AtomSoundBankEditorToolkit.h"
#include "Blueprint/UserWidget.h"
#include "Containers/Set.h"
#include "EditorStyleSet.h"
#include "Framework/Commands/UIAction.h"
#include "Framework/Docking/TabManager.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Framework/MultiBox/MultiBoxDefs.h"
#include "Framework/MultiBox/MultiBoxExtender.h"
#include "IDetailsView.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
#include "UObject/StrongObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "Widgets/Docking/SDockTab.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Layout/SBorder.h"
#include "WidgetBlueprint.h"
#include "Atom/Atom.h"
#include "Atom/AtomSoundBank.h"
#include "Atom/AtomSoundBase.h"
#include "Widgets/SAtomSoundBrowser.h"
#include "Widgets/SAtomSoundBankBrowser.h"

Macros

#define LOCTEXT_NAMESPACE   "AtomSoundBankEditor"

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomSoundBankEditor"