CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomSoundBaseAssetDefinition.h File Reference
#include "CoreMinimal.h"
#include "AssetDefinitionDefault.h"
#include "ContentBrowserMenuContexts.h"
#include "Atom/AtomSoundBase.h"
#include "AtomDefaults.h"
#include "AssetTools/AtomAssetDefinition_Base.h"
#include "AtomSoundBaseAssetDefinition.generated.h"

Classes

class  UAtomSoundBaseAssetDefinition

Namespaces

namespace  CriWare
namespace  CriWare::AtomEditor

Functions

bool CriWare::AtomEditor::IsSoundPlaying (const FAssetData &AssetData)
bool CriWare::AtomEditor::IsSoundPlaying (UAtomSoundBase *Sound)
void CriWare::AtomEditor::PlaySound (UAtomSoundBase *Sound)
void CriWare::AtomEditor::StopSound ()