CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomSoundBaseCustomization.cpp File Reference
#include "AtomSoundBaseCustomization.h"
#include "Widgets/Text/STextBlock.h"
#include "PropertyRestriction.h"
#include "IDetailChildrenBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailCategoryBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailPropertyRow.h"
#include "AssetRegistry/AssetData.h"
#include "AssetThumbnail.h"
#include "SAssetDropTarget.h"
#include "Widgets/Layout/SWidgetSwitcher.h"
#include "PropertyCustomizationHelpers.h"
#include "Atom/Atom.h"
#include "Atom/AtomSoundCue.h"
#include "Atom/AtomSoundWave.h"
#include "Widgets/SAssetView.h"

Namespaces

namespace  AtomSoundBaseUtils

Macros

#define LOCTEXT_NAMESPACE   "AtomSoundBase"

Functions

UClass * AtomSoundBaseUtils::GetPropertyClass (TSharedPtr< IPropertyHandle > InProp)
UObject * AtomSoundBaseUtils::GetValueAsObject (TSharedPtr< IPropertyHandle > PropertyHandle)
bool AtomSoundBaseUtils::IsClassChildOfPropertyClass (const UStruct *Class, TSharedPtr< IPropertyHandle > InProp)
bool AtomSoundBaseUtils::IsPropertyValueChildOf (TSharedPtr< IPropertyHandle > InProp, const UStruct *Class)

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "AtomSoundBase"