CriWare Unreal Engine
Plug-ins for CriWare solutions.
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SAtomMonitorLogWidget.h File Reference
#include "Misc/CommandLine.h"
#include "Input/Reply.h"
#include "Styling/SlateColor.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/Input/SComboBox.h"
#include "Framework/Docking/TabManager.h"
#include "Framework/Commands/Commands.h"
#include "Atom/Profiling/AtomMonitor.h"

Classes

struct  FAtomMonitorLogLine
struct  FAtomMonitorLogTabInfo
class  FAtomMonitorLogWidgetCommands
class  SAtomMonitorLogWidget

Enumerations

enum class  EAtomMonitorLogState : uint8 { Started , Stopped , InGamePreviewing }

Functions

 DECLARE_DELEGATE (FOnSuspendClicked)
 DECLARE_DELEGATE_OneParam (FOnDeveloperClicked, bool) DECLARE_DELEGATE_RetVal_TwoParams(bool

Variables

 FOnConsoleCommand
 FString

Enumeration Type Documentation

◆ EAtomMonitorLogState

enum class EAtomMonitorLogState : uint8
strong

Enum for specifying the suspend state of a process (typically the server)

Enumerator
Started 
Stopped 
InGamePreviewing 

Function Documentation

◆ DECLARE_DELEGATE()

DECLARE_DELEGATE ( FOnSuspendClicked )

Delegate for neatly passing on suspend/resume button click

◆ DECLARE_DELEGATE_OneParam()

DECLARE_DELEGATE_OneParam ( FOnDeveloperClicked ,
bool  )

Delegate for passing on 'developer' mode checkbox clicks

Parameters
bDeveloperModeWhether developer mode has been enabled/disabled Delegate for passing on console commands from the UI, to the unit test
CommandContextThe context (local/server/client?) for the console command
CommandThe command to be executed
Returns
Whether or not the command was handled - determines if the UI wipes the command textbox

Variable Documentation

◆ FOnConsoleCommand

FOnConsoleCommand

◆ FString

FString