CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AAtomGameplayWorldSettings Class Reference

#include <AtomGameplayWorldSettings.h>

Inheritance diagram for AAtomGameplayWorldSettings:

Public Member Functions

 AAtomGameplayWorldSettings (const FObjectInitializer &ObjectInitializer)
virtual void PostRegisterAllComponents () override

Public Attributes

FAtomInteriorSettings DefaultAtomAmbientZoneSettings

Constructor & Destructor Documentation

◆ AAtomGameplayWorldSettings()

AAtomGameplayWorldSettings::AAtomGameplayWorldSettings ( const FObjectInitializer & ObjectInitializer)

Member Function Documentation

◆ PostRegisterAllComponents()

void AAtomGameplayWorldSettings::PostRegisterAllComponents ( )
overridevirtual

Default DSP bus settings.

Member Data Documentation

◆ DefaultAtomAmbientZoneSettings

FAtomInteriorSettings AAtomGameplayWorldSettings::DefaultAtomAmbientZoneSettings

Default interior settings applied to sounds that have "apply ambient volumes" set to true on their AtomSoundCategory.


The documentation for this class was generated from the following files: