#include <AtomGameplayWorldSettings.h>
◆ AAtomGameplayWorldSettings()
| AAtomGameplayWorldSettings::AAtomGameplayWorldSettings |
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const FObjectInitializer & | ObjectInitializer | ) |
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◆ PostRegisterAllComponents()
| void AAtomGameplayWorldSettings::PostRegisterAllComponents |
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| ) |
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overridevirtual |
Default DSP bus settings.
◆ DefaultAtomAmbientZoneSettings
Default interior settings applied to sounds that have "apply ambient volumes" set to true on their AtomSoundCategory.
The documentation for this class was generated from the following files: