CriWare Unreal Engine
Plug-ins for CriWare solutions.
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IAtomGameplayCondition Class Reference

#include <IAtomGameplayCondition.h>

Public Member Functions

CRIWARECORE_API bool ConditionMet () const
virtual bool ConditionMet_Implementation () const
CRIWARECORE_API bool ConditionMet_Position (const FVector &Position) const
virtual bool ConditionMet_Position_Implementation (const FVector &Position) const

Member Function Documentation

◆ ConditionMet()

CRIWARECORE_API bool IAtomGameplayCondition::ConditionMet ( ) const

Basic condition check

Returns
true if condition is met

◆ ConditionMet_Implementation()

virtual bool IAtomGameplayCondition::ConditionMet_Implementation ( ) const
inlinevirtual

◆ ConditionMet_Position()

CRIWARECORE_API bool IAtomGameplayCondition::ConditionMet_Position ( const FVector & Position) const

Allows testing a condition against a provided position.

Parameters
Position- The location to be considered
Returns
true if condition is met

◆ ConditionMet_Position_Implementation()

virtual bool IAtomGameplayCondition::ConditionMet_Position_Implementation ( const FVector & Position) const
inlinevirtual

The documentation for this class was generated from the following file:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Gameplay/Interfaces/IAtomGameplayCondition.h