CriWare Unreal Engine
Plug-ins for CriWare solutions.
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IAtomSoundBaseRendererInterface Class Referenceabstract

#include <AtomSoundBaseRendererInterface.h>

Inheritance diagram for IAtomSoundBaseRendererInterface:

Public Member Functions

virtual FByteBulkData & Open (UAtomSoundBase *InAtomSound)=0
virtual FByteBulkData & Open (UAtomSoundBase *InAtomSound, int InNumFrames)=0

Member Function Documentation

◆ Open() [1/2]

virtual FByteBulkData & IAtomSoundBaseRendererInterface::Open ( UAtomSoundBase * InAtomSound)
pure virtual

Implemented in UAtomSoundBaseRenderer.

◆ Open() [2/2]

virtual FByteBulkData & IAtomSoundBaseRendererInterface::Open ( UAtomSoundBase * InAtomSound,
int InNumFrames )
pure virtual

Open the Atom sound to get a wave data snapshot for.

Parameters
InAtomSoundAtom sound to play.
InNumFramesThe number of sound frame to snapshot.
Returns
ByteBulkData that will hold the wave data.

Implemented in UAtomSoundBaseRenderer.


The documentation for this class was generated from the following file: