CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomAttenuation Class Reference

#include <AtomAttenuation.h>

Inheritance diagram for UAtomAttenuation:

Public Member Functions

CRI_API UAtomAttenuation (const FObjectInitializer &ObjectInitializer)

Public Attributes

FAtomAttenuationSettings Attenuation

Detailed Description

Defines how a sound changes volume with distance to the listener.

Constructor & Destructor Documentation

◆ UAtomAttenuation()

UAtomAttenuation::UAtomAttenuation ( const FObjectInitializer & ObjectInitializer)

Member Data Documentation

◆ Attenuation

FAtomAttenuationSettings UAtomAttenuation::Attenuation

The documentation for this class was generated from the following files:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomAttenuation.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomAttenuation.cpp