CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomAttenuationFactory Class Reference

#include <AtomAttenuationFactory.h>

Inheritance diagram for UAtomAttenuationFactory:

Public Member Functions

 UAtomAttenuationFactory (const FObjectInitializer &ObjectInitializer)
virtual bool CanCreateNew () const override
virtual UObject * FactoryCreateNew (UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override

Constructor & Destructor Documentation

◆ UAtomAttenuationFactory()

UAtomAttenuationFactory::UAtomAttenuationFactory ( const FObjectInitializer & ObjectInitializer)

Member Function Documentation

◆ CanCreateNew()

bool UAtomAttenuationFactory::CanCreateNew ( ) const
overridevirtual

◆ FactoryCreateNew()

UObject * UAtomAttenuationFactory::FactoryCreateNew ( UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn )
overridevirtual

The documentation for this class was generated from the following files: