CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomBusEffectPresetFactory Class Reference

#include <AtomBusEffectPresetFactory.h>

Inheritance diagram for UAtomBusEffectPresetFactory:

Public Member Functions

 UAtomBusEffectPresetFactory (const FObjectInitializer &ObjectInitializer)
virtual bool CanCreateNew () const override
virtual bool ConfigureProperties () override
virtual UObject * FactoryCreateNew (UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override

Public Attributes

TSubclassOf< UAtomBusEffectPreset > AtomBusEffectPresetClass

Constructor & Destructor Documentation

◆ UAtomBusEffectPresetFactory()

UAtomBusEffectPresetFactory::UAtomBusEffectPresetFactory ( const FObjectInitializer & ObjectInitializer)

Member Function Documentation

◆ CanCreateNew()

bool UAtomBusEffectPresetFactory::CanCreateNew ( ) const
overridevirtual

◆ ConfigureProperties()

bool UAtomBusEffectPresetFactory::ConfigureProperties ( )
overridevirtual

◆ FactoryCreateNew()

UObject * UAtomBusEffectPresetFactory::FactoryCreateNew ( UClass * Class,
UObject * InParent,
FName Name,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn )
overridevirtual

Member Data Documentation

◆ AtomBusEffectPresetClass

TSubclassOf<UAtomBusEffectPreset> UAtomBusEffectPresetFactory::AtomBusEffectPresetClass

The type of sound source effect preset that will be created


The documentation for this class was generated from the following files: