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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <SubObjectPicker.h>
Public Member Functions | |
| virtual int | GetNumSubObjects () override |
| virtual UObject * | GetSubObject (int Index) override |
| void | Init () |
| Public Member Functions inherited from UParentObjectPropertyHolder_Base | |
| TSharedPtr< IPropertyHandle > | GetProperty () const |
Private Attributes | |
| TObjectPtr< UAtomCueSheet > | CueSheet = nullptr |
Additional Inherited Members | |
| Protected Member Functions inherited from UParentObjectPropertyHolder_Base | |
| TSharedPtr< IPropertyHandle > | MakeHandleFromProperty (FName PropertyName) |
| Protected Attributes inherited from UParentObjectPropertyHolder_Base | |
| TSharedPtr< IPropertyHandle > | PropertyHandle |
Class to hold a AtomSoundBase property and inner sound selection (Cue, Waves ...). (Internal Use only)
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inlineoverridevirtual |
Reimplemented from UParentObjectPropertyHolder_Base.
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inlineoverridevirtual |
Reimplemented from UParentObjectPropertyHolder_Base.
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inline |
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private |