CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomCueSheetPropertyHolder_Internal Class Reference

#include <SubObjectPicker.h>

Inheritance diagram for UAtomCueSheetPropertyHolder_Internal:

Public Member Functions

virtual int GetNumSubObjects () override
virtual UObject * GetSubObject (int Index) override
void Init ()
Public Member Functions inherited from UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > GetProperty () const

Private Attributes

TObjectPtr< UAtomCueSheet > CueSheet = nullptr

Additional Inherited Members

Protected Member Functions inherited from UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > MakeHandleFromProperty (FName PropertyName)
Protected Attributes inherited from UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > PropertyHandle

Detailed Description

Class to hold a AtomSoundBase property and inner sound selection (Cue, Waves ...). (Internal Use only)

Member Function Documentation

◆ GetNumSubObjects()

virtual int UAtomCueSheetPropertyHolder_Internal::GetNumSubObjects ( )
inlineoverridevirtual

Reimplemented from UParentObjectPropertyHolder_Base.

◆ GetSubObject()

virtual UObject * UAtomCueSheetPropertyHolder_Internal::GetSubObject ( int Index)
inlineoverridevirtual

Reimplemented from UParentObjectPropertyHolder_Base.

◆ Init()

void UAtomCueSheetPropertyHolder_Internal::Init ( )
inline

Member Data Documentation

◆ CueSheet

TObjectPtr<UAtomCueSheet> UAtomCueSheetPropertyHolder_Internal::CueSheet = nullptr
private

The documentation for this class was generated from the following file:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Public/Customizations/SubObjectPicker.h