#include <AtomEngineSubsystem.h>
UAtomEngineSubsystem Base class for auto instanced and initialized systems that share the lifetime of the Atom runtime.
◆ UAtomEngineSubsystem()
| UAtomEngineSubsystem::UAtomEngineSubsystem |
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◆ GetAtomRuntime()
| const FAtomRuntime * UAtomEngineSubsystem::GetAtomRuntime |
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finalvirtual |
Return the mixer device from the owning device handle
◆ GetAtomRuntimeHandle()
Returns the owning Atom runtime handle
◆ GetAtomRuntimeID()
Returns the owning Atom runtime ID
◆ GetMutableAtomRuntime()
| FAtomRuntime * UAtomEngineSubsystem::GetMutableAtomRuntime |
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finalvirtual |
Return a mutable version of the mixer device from the owning device handle
◆ GetMutableSourceManager()
Return a mutable version of the source manager associated with the owning device handle
◆ GetSourceManager()
Return the source manager associated with the owning device handle
◆ Update()
| virtual void UAtomEngineSubsystem::Update |
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inlinevirtual |
Override to get an update call during AtomRuntime::Update Note: This call will happen on the Atom thread
Reimplemented in UAtomGameplayVolumeSubsystem.
The documentation for this class was generated from the following files: