|
CriWare Unreal Engine
Plug-ins for CriWare solutions.
|
#include <AtomGameplayVolumeComponent.h>
Public Member Functions | |
| UAtomGameplayVolumeComponentBase (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomGameplayVolumeComponentBase ()=default |
| Public Member Functions inherited from UAtomGameplayComponent | |
| UAtomGameplayComponent (const FObjectInitializer &ObjectInitializer) | |
| virtual | ~UAtomGameplayComponent ()=default |
| virtual void | Activate (bool bReset=false) override |
| virtual void | Deactivate () override |
| virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
| virtual bool | HasPayloadType (PayloadFlags InType) const |
| Public Member Functions inherited from IAtomGameplayVolumeInteraction | |
| CRIWARECORE_API void | OnListenerEnter () |
| virtual void | OnListenerEnter_Implementation () |
| CRIWARECORE_API void | OnListenerExit () |
| virtual void | OnListenerExit_Implementation () |
Additional Inherited Members | |
| Public Types inherited from UAtomGameplayComponent | |
| using | PayloadFlags = AtomGameplay::EComponentPayload |
| Protected Member Functions inherited from UAtomGameplayComponent | |
| virtual void | Disable () |
| virtual void | Enable () |
| Protected Attributes inherited from UAtomGameplayComponent | |
| PayloadFlags | PayloadType = PayloadFlags::AGCP_None |
UAtomGameplayVolumeComponentBase - Blueprintable component used to craft custom functionality with AtomGameplayVolumes. NOTE: Inherit from this class to get easy access to OnListenerEnter and OnListenerExit Blueprint Events
| UAtomGameplayVolumeComponentBase::UAtomGameplayVolumeComponentBase | ( | const FObjectInitializer & | ObjectInitializer | ) |
|
virtualdefault |