CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomGameplayVolumeComponentBase Class Reference

#include <AtomGameplayVolumeComponent.h>

Inheritance diagram for UAtomGameplayVolumeComponentBase:

Public Member Functions

 UAtomGameplayVolumeComponentBase (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayVolumeComponentBase ()=default
Public Member Functions inherited from UAtomGameplayComponent
 UAtomGameplayComponent (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayComponent ()=default
virtual void Activate (bool bReset=false) override
virtual void Deactivate () override
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
virtual bool HasPayloadType (PayloadFlags InType) const
Public Member Functions inherited from IAtomGameplayVolumeInteraction
CRIWARECORE_API void OnListenerEnter ()
virtual void OnListenerEnter_Implementation ()
CRIWARECORE_API void OnListenerExit ()
virtual void OnListenerExit_Implementation ()

Additional Inherited Members

Public Types inherited from UAtomGameplayComponent
using PayloadFlags = AtomGameplay::EComponentPayload
Protected Member Functions inherited from UAtomGameplayComponent
virtual void Disable ()
virtual void Enable ()
Protected Attributes inherited from UAtomGameplayComponent
PayloadFlags PayloadType = PayloadFlags::AGCP_None

Detailed Description

UAtomGameplayVolumeComponentBase - Blueprintable component used to craft custom functionality with AtomGameplayVolumes. NOTE: Inherit from this class to get easy access to OnListenerEnter and OnListenerExit Blueprint Events

Constructor & Destructor Documentation

◆ UAtomGameplayVolumeComponentBase()

UAtomGameplayVolumeComponentBase::UAtomGameplayVolumeComponentBase ( const FObjectInitializer & ObjectInitializer)

◆ ~UAtomGameplayVolumeComponentBase()

virtual UAtomGameplayVolumeComponentBase::~UAtomGameplayVolumeComponentBase ( )
virtualdefault

The documentation for this class was generated from the following files: