CriWare Unreal Engine
Plug-ins for CriWare solutions.
Loading...
Searching...
No Matches
UAtomInitialActiveSoundParams Class Reference

#include <AtomComponent.h>

Inheritance diagram for UAtomInitialActiveSoundParams:

Public Member Functions

CRIWARECORE_API UAtomInitialActiveSoundParams (const FObjectInitializer &ObjectInitializer)
void Reset (int32 ReserveSize=0)

Public Attributes

TArray< FAtomAisacParameter > AtomParams

Detailed Description

Convenience class to get Atom AISAC parameters set on an active sound's playback

Constructor & Destructor Documentation

◆ UAtomInitialActiveSoundParams()

UAtomInitialActiveSoundParams::UAtomInitialActiveSoundParams ( const FObjectInitializer & ObjectInitializer)

Member Function Documentation

◆ Reset()

void UAtomInitialActiveSoundParams::Reset ( int32 ReserveSize = 0)
inline

Member Data Documentation

◆ AtomParams

TArray<FAtomAisacParameter> UAtomInitialActiveSoundParams::AtomParams

The documentation for this class was generated from the following files:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomComponent.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomComponent.cpp