CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomModulationGeneratorFactory Class Reference

#include <AtomModulationGeneratorFactory.h>

Inheritance diagram for UAtomModulationGeneratorFactory:

Public Member Functions

 UAtomModulationGeneratorFactory (const FObjectInitializer &ObjectInitializer)
virtual bool CanCreateNew () const override
virtual bool ConfigureProperties () override
virtual UObject * FactoryCreateNew (UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override

Public Attributes

TSubclassOf< UAtomModulationGenerator > GeneratorClass

Constructor & Destructor Documentation

◆ UAtomModulationGeneratorFactory()

UAtomModulationGeneratorFactory::UAtomModulationGeneratorFactory ( const FObjectInitializer & ObjectInitializer)

Member Function Documentation

◆ CanCreateNew()

bool UAtomModulationGeneratorFactory::CanCreateNew ( ) const
overridevirtual

◆ ConfigureProperties()

bool UAtomModulationGeneratorFactory::ConfigureProperties ( )
overridevirtual

◆ FactoryCreateNew()

UObject * UAtomModulationGeneratorFactory::FactoryCreateNew ( UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn )
overridevirtual

Member Data Documentation

◆ GeneratorClass

TSubclassOf<UAtomModulationGenerator> UAtomModulationGeneratorFactory::GeneratorClass

The type of sound source effect preset that will be created


The documentation for this class was generated from the following files: