CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomSoundBankPropertyHolder_Internal Class Reference

#include <SubObjectPicker.h>

Inheritance diagram for UAtomSoundBankPropertyHolder_Internal:

Public Member Functions

UAtomSoundBase * GetAsSoundBase ()
virtual int GetNumSubObjects () override
virtual UObject * GetSubObject (int Index) override
void Init ()
Public Member Functions inherited from UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > GetProperty () const

Private Attributes

TScriptInterface< IAtomSoundAsset > Sound = nullptr

Additional Inherited Members

Protected Member Functions inherited from UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > MakeHandleFromProperty (FName PropertyName)
Protected Attributes inherited from UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > PropertyHandle

Detailed Description

Class to hold a AtomSoundBase property and inner sound selection (Cue, Waves ...). (Internal Use only)

Member Function Documentation

◆ GetAsSoundBase()

UAtomSoundBase * UAtomSoundBankPropertyHolder_Internal::GetAsSoundBase ( )
inline

◆ GetNumSubObjects()

virtual int UAtomSoundBankPropertyHolder_Internal::GetNumSubObjects ( )
inlineoverridevirtual

Reimplemented from UParentObjectPropertyHolder_Base.

◆ GetSubObject()

virtual UObject * UAtomSoundBankPropertyHolder_Internal::GetSubObject ( int Index)
inlineoverridevirtual

Reimplemented from UParentObjectPropertyHolder_Base.

◆ Init()

void UAtomSoundBankPropertyHolder_Internal::Init ( )
inline

Member Data Documentation

◆ Sound

TScriptInterface<IAtomSoundAsset> UAtomSoundBankPropertyHolder_Internal::Sound = nullptr
private

The documentation for this class was generated from the following file:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Public/Customizations/SubObjectPicker.h