CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomSoundCueFactory Class Reference

#include <AtomSoundCueFactory.h>

Inheritance diagram for UAtomSoundCueFactory:

Public Member Functions

 UAtomSoundCueFactory (const FObjectInitializer &ObjectInitializer)
virtual bool ConfigureProperties () override
virtual UObject * FactoryCreateNew (UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override

Public Attributes

TSubclassOf< UAtomSoundCue > CueClass

Constructor & Destructor Documentation

◆ UAtomSoundCueFactory()

UAtomSoundCueFactory::UAtomSoundCueFactory ( const FObjectInitializer & ObjectInitializer)

Member Function Documentation

◆ ConfigureProperties()

bool UAtomSoundCueFactory::ConfigureProperties ( )
overridevirtual

◆ FactoryCreateNew()

UObject * UAtomSoundCueFactory::FactoryCreateNew ( UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn )
overridevirtual

Member Data Documentation

◆ CueClass

TSubclassOf<UAtomSoundCue> UAtomSoundCueFactory::CueClass

The documentation for this class was generated from the following files:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Private/Factories/AtomSoundCueFactory.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Private/Factories/AtomSoundCueFactory.cpp