CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomSoundProxyFactory Class Reference

#include <AtomSoundProxyFactory.h>

Inheritance diagram for UAtomSoundProxyFactory:

Public Member Functions

 UAtomSoundProxyFactory (const FObjectInitializer &ObjectInitializer)
virtual UObject * FactoryCreateNew (UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override

Public Attributes

TObjectPtr< UAtomSoundBase > Sound

Constructor & Destructor Documentation

◆ UAtomSoundProxyFactory()

UAtomSoundProxyFactory::UAtomSoundProxyFactory ( const FObjectInitializer & ObjectInitializer)

Member Function Documentation

◆ FactoryCreateNew()

UObject * UAtomSoundProxyFactory::FactoryCreateNew ( UClass * Class,
UObject * InParent,
FName Name,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn )
overridevirtual

Member Data Documentation

◆ Sound

TObjectPtr<UAtomSoundBase> UAtomSoundProxyFactory::Sound

Sound to create the Proxy sound with


The documentation for this class was generated from the following files: