CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomSoundSimpleFactory Class Reference

#include <AtomSoundSimpleFactory.h>

Inheritance diagram for UAtomSoundSimpleFactory:

Public Member Functions

 UAtomSoundSimpleFactory (const FObjectInitializer &ObjectInitializer)
virtual UObject * FactoryCreateNew (UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override

Public Attributes

TArray< TObjectPtr< UAtomSoundWave > > SoundWaves

Constructor & Destructor Documentation

◆ UAtomSoundSimpleFactory()

UAtomSoundSimpleFactory::UAtomSoundSimpleFactory ( const FObjectInitializer & ObjectInitializer)

Member Function Documentation

◆ FactoryCreateNew()

UObject * UAtomSoundSimpleFactory::FactoryCreateNew ( UClass * Class,
UObject * InParent,
FName Name,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn )
overridevirtual

Member Data Documentation

◆ SoundWaves

TArray<TObjectPtr<UAtomSoundWave> > UAtomSoundSimpleFactory::SoundWaves

Sound waves to create the simple sound with


The documentation for this class was generated from the following files: