CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomWindowsEndpointSettings Class Reference

#include <AtomWindowsEndpointSettings.h>

Inheritance diagram for UAtomWindowsEndpointSettings:

Public Member Functions

 UAtomWindowsEndpointSettings (const FObjectInitializer &ObjectInitializer)
virtual TUniquePtr< IAtomEndpointSettingsProxy > GetProxy () const override

Public Attributes

FName AudioDeviceOverrides = TEXT("Default Device")
bool bOverrideAudioDevice = false
bool bSendToVibrationOutput = false

Constructor & Destructor Documentation

◆ UAtomWindowsEndpointSettings()

UAtomWindowsEndpointSettings::UAtomWindowsEndpointSettings ( const FObjectInitializer & ObjectInitializer)
inline

Member Function Documentation

◆ GetProxy()

virtual TUniquePtr< IAtomEndpointSettingsProxy > UAtomWindowsEndpointSettings::GetProxy ( ) const
inlineoverridevirtual

Reimplemented from UAtomEndpointSettingsBase.

Member Data Documentation

◆ AudioDeviceOverrides

FName UAtomWindowsEndpointSettings::AudioDeviceOverrides = TEXT("Default Device")

The Audio device to override mapping set in project properties for Atom Windows.

◆ bOverrideAudioDevice

bool UAtomWindowsEndpointSettings::bOverrideAudioDevice = false

Wheter to override the audio device mapping set in project properties for Atom Windows.

◆ bSendToVibrationOutput

bool UAtomWindowsEndpointSettings::bSendToVibrationOutput = false

Outputs the sound as vibration if supported by device.


The documentation for this class was generated from the following file: