CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UCriWareManaEditorSettings Class Reference

#include <CriWareManaEditorSettings.h>

Inheritance diagram for UCriWareManaEditorSettings:

Public Member Functions

 UCriWareManaEditorSettings (const FObjectInitializer &ObjectInitializer)
virtual FName GetCategoryName () const override

Public Attributes

int32 NumOfAdditionalPlayerHandles

Detailed Description

Configure Mana settings for the Editor.

Constructor & Destructor Documentation

◆ UCriWareManaEditorSettings()

UCriWareManaEditorSettings::UCriWareManaEditorSettings ( const FObjectInitializer & ObjectInitializer)

Member Function Documentation

◆ GetCategoryName()

virtual FName UCriWareManaEditorSettings::GetCategoryName ( ) const
inlineoverridevirtual

Member Data Documentation

◆ NumOfAdditionalPlayerHandles

int32 UCriWareManaEditorSettings::NumOfAdditionalPlayerHandles

The number of additional handles to use when from Mana runtime used in content browser. Apply also to PIE if 'Create New Atom Runtime For Play In Editor' is not checked.


The documentation for this class was generated from the following files: