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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <CriWareManaEditorSettings.h>
Public Member Functions | |
| UCriWareManaEditorSettings (const FObjectInitializer &ObjectInitializer) | |
| virtual FName | GetCategoryName () const override |
Public Attributes | |
| int32 | NumOfAdditionalPlayerHandles |
Configure Mana settings for the Editor.
| UCriWareManaEditorSettings::UCriWareManaEditorSettings | ( | const FObjectInitializer & | ObjectInitializer | ) |
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inlineoverridevirtual |
| int32 UCriWareManaEditorSettings::NumOfAdditionalPlayerHandles |
The number of additional handles to use when from Mana runtime used in content browser. Apply also to PIE if 'Create New Atom Runtime For Play In Editor' is not checked.