CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UCriWareWidgetSubsystem Class Reference

#include <CriWareWidgetSubsystem.h>

Inheritance diagram for UCriWareWidgetSubsystem:

Public Member Functions

TArray< UUserWidget * > CreateUserWidgets (UWorld &InWorld, TSubclassOf< UInterface > InWidgetInterface, TFunction< bool(UUserWidget *)> FilterFunction=TFunction< bool(UUserWidget *)>()) const

Static Private Member Functions

static const TArray< FAssetData > GetBlueprintAssetData (UClass *InInterfaceClass)
static bool ImplementsInterface (const FAssetData &InAssetData, UClass *InInterfaceClass)

Member Function Documentation

◆ CreateUserWidgets()

TArray< UUserWidget * > UCriWareWidgetSubsystem::CreateUserWidgets ( UWorld & InWorld,
TSubclassOf< UInterface > InWidgetInterface,
TFunction< bool(UUserWidget *)> FilterFunction = TFunction<bool(UUserWidget*)>() ) const

◆ GetBlueprintAssetData()

const TArray< FAssetData > UCriWareWidgetSubsystem::GetBlueprintAssetData ( UClass * InInterfaceClass)
staticprivate

◆ ImplementsInterface()

bool UCriWareWidgetSubsystem::ImplementsInterface ( const FAssetData & InAssetData,
UClass * InInterfaceClass )
staticprivate

The documentation for this class was generated from the following files: