CriWare Unreal Engine
Plug-ins for CriWare solutions.
Loading...
Searching...
No Matches
UAtomWavePlayer_NativeCallbacks Namespace Reference

Functions

void CRIAPI OnDecode (void *obj, CriAtomPcmFormat format, CriSint32 num_channels, CriSint32 num_samples, void *data[])
void CRIAPI OnStatusChange (void *obj, CriAtomPlayerHn player)

Function Documentation

◆ OnDecode()

void CRIAPI UAtomWavePlayer_NativeCallbacks::OnDecode ( void * obj,
CriAtomPcmFormat format,
CriSint32 num_channels,
CriSint32 num_samples,
void * data[] )

◆ OnStatusChange()

void CRIAPI UAtomWavePlayer_NativeCallbacks::OnStatusChange ( void * obj,
CriAtomPlayerHn player )