CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Atom::FMixerSourceVoiceBuffer Struct Reference

#include <AtomMixerSourceManager.h>

Public Attributes

FAlignedFloatBuffer AudioData
bool bRealTimeBuffer = false
int32 LoopCount = 0

Detailed Description

Struct defining a source voice buffer.

Member Data Documentation

◆ AudioData

FAlignedFloatBuffer Atom::FMixerSourceVoiceBuffer::AudioData

PCM float data.

◆ bRealTimeBuffer

bool Atom::FMixerSourceVoiceBuffer::bRealTimeBuffer = false

If this buffer is from real-time decoding and needs to make callbacks for more data.

◆ LoopCount

int32 Atom::FMixerSourceVoiceBuffer::LoopCount = 0

How many times this buffer will loop.


The documentation for this struct was generated from the following file: