CriWare Unreal Engine
Plug-ins for CriWare solutions.
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Atom::FQuartzQuantizedRequestData Struct Reference

#include <AtomQuartzQuantizationUtilities.h>

Public Attributes

FName ClockName
int32 GameThreadDelegateID = -1
TArray< Audio::FQuartzGameThreadSubscriber > GameThreadSubscribers
FName OtherClockName
FQuartzQuantizationBoundary QuantizationBoundary { EQuartzCommandQuantization::Tick, 1.f, EQuarztQuantizationReference::BarRelative, true }
TSharedPtr< IQuartzQuantizedCommand > QuantizedCommandPtr

Member Data Documentation

◆ ClockName

FName Atom::FQuartzQuantizedRequestData::ClockName

◆ GameThreadDelegateID

int32 Atom::FQuartzQuantizedRequestData::GameThreadDelegateID = -1

◆ GameThreadSubscribers

TArray<Audio::FQuartzGameThreadSubscriber> Atom::FQuartzQuantizedRequestData::GameThreadSubscribers

◆ OtherClockName

FName Atom::FQuartzQuantizedRequestData::OtherClockName

◆ QuantizationBoundary

FQuartzQuantizationBoundary Atom::FQuartzQuantizedRequestData::QuantizationBoundary { EQuartzCommandQuantization::Tick, 1.f, EQuarztQuantizationReference::BarRelative, true }

◆ QuantizedCommandPtr

TSharedPtr<IQuartzQuantizedCommand> Atom::FQuartzQuantizedRequestData::QuantizedCommandPtr

The documentation for this struct was generated from the following file: