CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomAttenuationPluginSettings Struct Reference

#include <AtomAttenuation.h>

Public Attributes

TArray< TObjectPtr< UAtomRuntimePluginSettingsBase > > RuntimePluginSettingsArray
TArray< TObjectPtr< UAtomSourceDataOverridePluginSourceSettingsBase > > SourceDataOverridePluginSettingsArray

Member Data Documentation

◆ RuntimePluginSettingsArray

TArray<TObjectPtr<UAtomRuntimePluginSettingsBase> > FAtomAttenuationPluginSettings::RuntimePluginSettingsArray

Settings to use with runtime audio plugin. These are defined by the plugin creator. Not all audio plugins utilize this feature. This is an array so multiple plugins can have settings.

◆ SourceDataOverridePluginSettingsArray

TArray<TObjectPtr<UAtomSourceDataOverridePluginSourceSettingsBase> > FAtomAttenuationPluginSettings::SourceDataOverridePluginSettingsArray

Settings to use with source data override audio plugin. These are defined by the plugin creator. Not all audio plugins utilize this feature. This is an array so multiple plugins can have settings.


The documentation for this struct was generated from the following file:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomAttenuation.h