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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomAttenuation.h>
Public Attributes | |
| TArray< TObjectPtr< UAtomRuntimePluginSettingsBase > > | RuntimePluginSettingsArray |
| TArray< TObjectPtr< UAtomSourceDataOverridePluginSourceSettingsBase > > | SourceDataOverridePluginSettingsArray |
| TArray<TObjectPtr<UAtomRuntimePluginSettingsBase> > FAtomAttenuationPluginSettings::RuntimePluginSettingsArray |
Settings to use with runtime audio plugin. These are defined by the plugin creator. Not all audio plugins utilize this feature. This is an array so multiple plugins can have settings.
| TArray<TObjectPtr<UAtomSourceDataOverridePluginSourceSettingsBase> > FAtomAttenuationPluginSettings::SourceDataOverridePluginSettingsArray |
Settings to use with source data override audio plugin. These are defined by the plugin creator. Not all audio plugins utilize this feature. This is an array so multiple plugins can have settings.