CriWare Unreal Engine
Plug-ins for CriWare solutions.
Loading...
Searching...
No Matches
FAtomBeatSyncInfo Struct Reference

#include <Atom.h>

Public Attributes

int32 BarCount = 0
int32 BeatCount = 0
float BeatProgress = 0.0f
float BPM = 0.0f
int32 NumBeatsPerBar = 0
int32 Offset = 0

Detailed Description

A structure with beat information from cue sequence's BeatSync when a beat appends while playing.

Member Data Documentation

◆ BarCount

int32 FAtomBeatSyncInfo::BarCount = 0

The current bar count .

◆ BeatCount

int32 FAtomBeatSyncInfo::BeatCount = 0

The current beat count in current bar.

◆ BeatProgress

float FAtomBeatSyncInfo::BeatProgress = 0.0f

The current beat progression before next beat if offsetted.

◆ BPM

float FAtomBeatSyncInfo::BPM = 0.0f

The currently used BPM (Beats Per Minute) value.

◆ NumBeatsPerBar

int32 FAtomBeatSyncInfo::NumBeatsPerBar = 0

The number of beats per bar.

◆ Offset

int32 FAtomBeatSyncInfo::Offset = 0

The used BeatSync Offset value.


The documentation for this struct was generated from the following file:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Atom.h