CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomBusEffectBitCrusherSettings Struct Reference

#include <AtomBusEffectBitCrusher.h>

Public Member Functions

 FAtomBusEffectBitCrusherSettings ()

Public Attributes

bool bBypass
int BitDepth
int DownSampling
float Drive
float DryMix
float Gain
float WetMix

Constructor & Destructor Documentation

◆ FAtomBusEffectBitCrusherSettings()

FAtomBusEffectBitCrusherSettings::FAtomBusEffectBitCrusherSettings ( )

Member Data Documentation

◆ bBypass

bool FAtomBusEffectBitCrusherSettings::bBypass

If true, input audio is directly routed to output audio with applying any effect.

◆ BitDepth

int FAtomBusEffectBitCrusherSettings::BitDepth

Specifies the quantization bit number of the bit-crusher. A small value makes amplitude to become Lo-Fi.

◆ DownSampling

int FAtomBusEffectBitCrusherSettings::DownSampling

Specifies the down sampling value of the bit-crusher. As this value is increased, the sampling rate decrease, thus stronger is the Lo-Fi feeling.

◆ Drive

float FAtomBusEffectBitCrusherSettings::Drive

Specify the drive gain of the bit-crusher. (dB)

◆ DryMix

float FAtomBusEffectBitCrusherSettings::DryMix

Specifies the mixing ratio of the dry (original sound) of the bit-crusher.

◆ Gain

float FAtomBusEffectBitCrusherSettings::Gain

Specifies the bit-crusher output gain. (dB)

◆ WetMix

float FAtomBusEffectBitCrusherSettings::WetMix

Specifies the mixing ratio of the wet (modified sound) of the bit-crusher.


The documentation for this struct was generated from the following files: